export default OGCVectorTile;
export type Options = {
    /**
     * URL to the OGC Vector Tileset endpoint.
     */
    url: string;
    /**
     * A lookup of values to use in the tile URL template.  The `{tileMatrix}`
     * (zoom level), `{tileRow}`, and `{tileCol}` variables in the URL will always be provided by the source.
     */
    context?: any;
    /**
     * Feature parser for tiles.
     */
    format: import("../format/Feature.js").default;
    /**
     * The content type for the tiles (e.g. "application/vnd.mapbox-vector-tile").  If not provided,
     * the source will try to find a link with rel="item" that uses a vector type supported by the configured format.
     */
    mediaType?: string | undefined;
    /**
     * Attributions.
     */
    attributions?: import("./Source.js").AttributionLike | undefined;
    /**
     * Attributions are collapsible.
     */
    attributionsCollapsible?: boolean | undefined;
    /**
     * Initial tile cache size. Will auto-grow to hold at least twice the number of tiles in the viewport.
     */
    cacheSize?: number | undefined;
    /**
     * This source may have overlapping geometries. Setting this
     * to `false` (e.g. for sources with polygons that represent administrative
     * boundaries or TopoJSON sources) allows the renderer to optimise fill and
     * stroke operations.
     */
    overlaps?: boolean | undefined;
    /**
     * Projection of the tile grid.
     */
    projection?: import("../proj.js").ProjectionLike;
    /**
     * Class used to instantiate image tiles.
     * Default is {@link module :ol/VectorTile~VectorTile}.
     */
    tileClass?: typeof import("../VectorTile.js").default | undefined;
    /**
     * A duration for tile opacity
     * transitions in milliseconds. A duration of 0 disables the opacity transition.
     */
    transition?: number | undefined;
    /**
     * Whether to wrap the world horizontally.
     * When set to `false`, only one world
     * will be rendered. When set to `true`, tiles will be wrapped horizontally to
     * render multiple worlds.
     */
    wrapX?: boolean | undefined;
    /**
     * Choose whether to use tiles with a higher or lower zoom level when between integer
     * zoom levels. See {@link module :ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
     */
    zDirection?: number | import("../array.js").NearestDirectionFunction | undefined;
};
/**
 * @typedef {Object} Options
 * @property {string} url URL to the OGC Vector Tileset endpoint.
 * @property {Object} [context] A lookup of values to use in the tile URL template.  The `{tileMatrix}`
 * (zoom level), `{tileRow}`, and `{tileCol}` variables in the URL will always be provided by the source.
 * @property {import("../format/Feature.js").default} format Feature parser for tiles.
 * @property {string} [mediaType] The content type for the tiles (e.g. "application/vnd.mapbox-vector-tile").  If not provided,
 * the source will try to find a link with rel="item" that uses a vector type supported by the configured format.
 * @property {import("./Source.js").AttributionLike} [attributions] Attributions.
 * @property {boolean} [attributionsCollapsible=true] Attributions are collapsible.
 * @property {number} [cacheSize] Initial tile cache size. Will auto-grow to hold at least twice the number of tiles in the viewport.
 * @property {boolean} [overlaps=true] This source may have overlapping geometries. Setting this
 * to `false` (e.g. for sources with polygons that represent administrative
 * boundaries or TopoJSON sources) allows the renderer to optimise fill and
 * stroke operations.
 * @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Projection of the tile grid.
 * @property {typeof import("../VectorTile.js").default} [tileClass] Class used to instantiate image tiles.
 * Default is {@link module:ol/VectorTile~VectorTile}.
 * @property {number} [transition] A duration for tile opacity
 * transitions in milliseconds. A duration of 0 disables the opacity transition.
 * @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
 * When set to `false`, only one world
 * will be rendered. When set to `true`, tiles will be wrapped horizontally to
 * render multiple worlds.
 * @property {number|import("../array.js").NearestDirectionFunction} [zDirection=1]
 * Choose whether to use tiles with a higher or lower zoom level when between integer
 * zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
 */
/**
 * @classdesc
 * Layer source for map tiles from an [OGC API - Tiles](https://ogcapi.ogc.org/tiles/) service that provides "vector" type tiles.
 * The service must conform to at least the core (http://www.opengis.net/spec/ogcapi-tiles-1/1.0/conf/core)
 * and tileset (http://www.opengis.net/spec/ogcapi-tiles-1/1.0/conf/tileset) conformance classes.
 *
 * Vector tile sets may come in a variety of formats (e.g. GeoJSON, MVT).  The `format` option is used to determine
 * which of the advertised media types is used.  If you need to force the use of a particular media type, you can
 * provide the `mediaType` option.
 */
declare class OGCVectorTile extends VectorTile {
    /**
     * @param {Options} options OGC vector tile options.
     */
    constructor(options: Options);
    /**
     * @param {import("./ogcTileUtil.js").TileSetInfo} tileSetInfo Tile set info.
     * @private
     */
    private handleTileSetInfo_;
    /**
     * @private
     * @param {Error} error The error.
     */
    private handleError_;
}
import VectorTile_1 from "./VectorTile.js";
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